Because You Can

Ever since Shelly’s “Frankenstein”, the distinguishing characteristic of science fiction (as opposed to fantasy and other literature) has been the postulation that beings can change the circumstances of the world in which they live. We can alter the human condition, for better or worse. An idea of the last few decades has been that we can create an alternative reality for ourselves that is better than the one we inhabit in the flesh. For example, the movie “Avatar” has the characters access an improved natural world through a virtualized experience.

This terrific short blog applies this idea wonderfully to learning and collaboration. “The real power of a virtual immersive environment is the ability to transport the learner or collaborators into an environment that is ideally suited for the learning or collaborating that needs to take place and this usually requires an altering of the spaces.”

In principle, we can abstractly virtualize such an experience with 2D photographs, or even 1D text, but that doesn’t tend to cross the threshold of immersion that is necessary for deep learning and deep collaboration. As this commenter on the above puts it, “In most 2-D meeting tools, the data is the center of focus, not the human. Think about a Web meeting. The leader is simply showing participants slides. But the participants are not interacting with the information, nor one another.” Simply reading about nature or viewing it from a helicopter was not enough for the characters in Avatar, they had to “be” there and interact with it.

How to Think

During the post-9/11 dot com bubble-bursting, I worked at a dying company that had an “offsite” guided brainstorming session on how to save the business. I think it was on a disused floor of our rapidly emptying Tech Square office building. I had heard of various bits of brainstorming methodology before, e.g., no criticism of ideas; quantity over quality of ideas, and so forth. But I had never gone through such a complete formal process like the one the facilitator took us through.

Well, just as I had heard about early adopters and s-curves long before I had read Crossing the Chasm, there are now lots of software and general business methodologies built around Brainstorming concepts. The idea is to have a somewhat reproducible process to identify and explore everything that matters in the task at hand. Agile programming, including eXtreme Programming and Scrum, have the same general purpose. The key is diversity of viewpoints about specific questions.

Now we’re seeing a sort of slow motion explosion in the use of virtual worlds for this.

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Does this mean we can win the Nobel Prize?

Almost two years ago, I claimed that virtual worlds could help the physical environment, and it seems that there are now some measurable effects (if arguable as to how to attribute the causes).

Since then, techies of various stripes have been clamoring for technology innovation to also save the economy and the lack of world peace. Now it’s official: we are one of 100 companies slated to do so.

(References, so we can understand two years from now what this title has to do with anything.)

летающий фаллос and the New Wild West

In December, 2006, flying phalli disrupted a Second Life press conference at a CNET event reflectively dedicated to making money in SL.

Two months later, US Presidential candidate John Edwards had his SL headquarters vandalized in a roughly similar way.

It took just over a year for the world to take the next step, when Russian chess champion cum opposition politician Garry Kasporov had a real world open meeting disrupted by a remote controlled dildo helicopter.

I find it interesting that it didn’t happen here in the US. Of course, five years earlier, cybersage William Gibson had published Pattern Recognition(1), in which Russia is depicted as a tech-hip wild west.

I don’t think the New Wild West is Russia or grassroots politics or astro-turf. It’s cyberspace. For better or worse, what happens there isn’t staying there. And, anyway, how real was the Buffalo West?


1. The netspeak prose didn’t really work for me, and I didn’t think Gibson’s rendering of a female protagonist felt authentic. But it’s easy to forgive these because they don’t really interfere with the spot-on, absolutely compelling ideas. Terrific, thought-provoking read.