Brie has not yet been integrated with the current Croquet SDK. It still needs a lot of work in both the graphics and the API between private and replicated Croquet. It might be most efficient to let some dust settle here: Josh is working on new Croquet graphics, Andreas is working on 2D interfaces, and David Smith is working on the task/interactor model.
But the main thing is that I’m starting another project that I’m very excited about (more about this later), so I know that I won’t have time to work on Brie for a while. Fortunately, I do think that, say, phase III or so of the new project will be a driver for pulling Brie out of the closet again.
A key thread in all this seems to be a desire for an open-source framework that works. It looks like the only concerns voiced about Croquet for this was a mistaken impression about the licensing. (See the comments in the “Good blog”, above.)
BTW, We’re still trying to set up cool demos over the now-released Croquet Software Developers Kit. The demo at Metaverse was actually the demo we produced at the University of Wisconsin for C5 ’05 in Kyoto, which was built over the Jasmine proof-of-concept. The current release is so much better, but lacking in some of the visible bells and whisles. We’re working on it…
When something new comes along, we tend to describe what it is. If it’s something important, it takes a while to figure out why it’s important – what it is that is really different. The description of what something is tends to be somewhat dry and technical and it misses the point. For example, a telegraph is an encoder and a decoder in an electric circuit. But couriers and semaphores involve coders and decoders, and other stuff has had electric circuits. What was important about the telegraph was that it provided instantaneous long-distance communication. This is also what was important about its successors like the telephone and radio, even though the descriptions of what each is are quite different than that of the telegraph. It’s not as simple as describing what a new invention does for people. Quite often we don’t know how it will be used.
Since I first heard about Croquet, I’ve been trying to figure out what is really important about the immersive 3D that everyone first notices about it. I think I now have an idea. It turns out that the “immersive” part is key.
I’m off to Japan Tuesday for the big conference. Better take a snapshot of what I’ve been doing, because I expect my world to change by the time I get back. My first six weeks on this radical Croquet project were spent with very general learning of what’s what. Drinking knowledge from a firehose. For the next six we’ve been prototyping some of the features from conference papers written by my boss, Julian, and his counterpart at U. Minnesota. We’re going to demo these at the conference, and we go on right after Alan Kay’s keynote address. Yikes. Good thing Julian gives great demos! I imagine the conference organizers know that and put him in that slot accordingly. (Cast of characters here).