My last post referenced a movie of a “talk show” in Second Life, prompting John to ask about the relationship of avatar richness to the experience. I think there’s a simple trick that’s worth making explicit.
Search Results for: direct manipulation
i finger gadgets
Damn, I thought I had found a Christmas gift for my wife that was not a gadget. You may love a gadget. You may tell your friends. You may keep using it for a year. Or not. But to me, a gadget is defined as something you don’t immediately replace when it’s lost. Gadgets aren’t game-changers that permanently alter how you live.
N-D: the DNA of user interfaces
There’s a lot of work being done on so-called 3D desktops. I think it’s worth getting some finer-grained terminology. There’s 1-, 2-, and 3-D, and the fractional 2.25-D and 2.5-D. And there’s the non-spatial dimensions T-D, G-D, A-D, C-D and O-D.
The Collaborative For Croquet
We’ve got a bunch of Croquet stuff going on. We have the KidsFirst project in early education. There are a few folks who would like to work with the KidsFirst project as educators, academics, etc., but who need an entity to work with. We also have a fairly traditional open-source development project for the software used by KidsFirst, called the KAT: KidsFirst Application Toolkit.
And we REALY, REALLY, REALLY want a place that people can just connect to and try Croquet. To interact with others through Croquet. To come back another day and have some hope of finding the same 3d world, evolved though it may be, but still maybe having some of the same things that had been put there in the previous visit. A little open-source 3D-direction-manipulation real-time collaborative place on the Internet.
And so we have formed “The Collaborative For Croquet”.
Check it out at: CroquetCollaborative.org.
I Can't Quit You Brie, So I'm Gonna Put You Down For a While
(Sorry, Willie Dixon.)
I haven’t been working on our Brie user-interface framework for a while now. We took it to a certain early level in Jasmine Croquet, in which we pretty solidly worked out user interface conventions, internal infrastructure, and the basic direct-manipulation philosophy.
Although not terribly novel (we stole liberally from David Smith, David Unger/Randall Smith, David Place/Pat O’Keefe, and, running out of Davids, Stallman/Sussman), Brie was still fairly advanced and abstract research, and we had more immediate work to do: Dormouse and the Croquet SDK release, and several projects using them. Brie had been sustained with financial support from NICT which has come to a pause. A great friend and entire world’s best salesman and demo-jock for Croquet went to Duke. So nothing got done on Brie following C5 ’06.
Brie has not yet been integrated with the current Croquet SDK. It still needs a lot of work in both the graphics and the API between private and replicated Croquet. It might be most efficient to let some dust settle here: Josh is working on new Croquet graphics, Andreas is working on 2D interfaces, and David Smith is working on the task/interactor model.
But the main thing is that I’m starting another project that I’m very excited about (more about this later), so I know that I won’t have time to work on Brie for a while. Fortunately, I do think that, say, phase III or so of the new project will be a driver for pulling Brie out of the closet again.
The Imagination Age
This month’s Tech Review has an editorial that begins “Inventing the future…” and end with these two paragraphs:
“Traditionally, Technology Review hasn’t written that much about society. Our subject matter is emerging technologies, and they have historically been purchased by corporations, universities, and governments. That’s because emerging technologies used to require an extraordinary capital investment, one well beyond the means of most people in their private capacities. Nor did most people see the need to experiment with really novel technologies. Thus the personal computer, the local-area network, the Internet itself were all first used in commercial, government, or academic settings.
”But this is changing. The spread of cheap laptops, handheld devices, affordable Internet access, Wi-Fi, and a dozen other consumer technologies has led to a wonderful explosion of new social applications for them. But here’s the really interesting thing: most of these social technologies have simple editing and programming tools that let ordinary folks do innovative things that risk-averse corporations and government agencies would be hesitant to try. We suspect that Technology Review will be writing about the impact of new technologies on society much more frequently. Besides, social technologies are more fun.”
Here’s the letter to the editors that I just sent:
What Is It About Immersive 3D?
When something new comes along, we tend to describe what it is. If it’s something important, it takes a while to figure out why it’s important – what it is that is really different. The description of what something is tends to be somewhat dry and technical and it misses the point. For example, a telegraph is an encoder and a decoder in an electric circuit. But couriers and semaphores involve coders and decoders, and other stuff has had electric circuits. What was important about the telegraph was that it provided instantaneous long-distance communication. This is also what was important about its successors like the telephone and radio, even though the descriptions of what each is are quite different than that of the telegraph. It’s not as simple as describing what a new invention does for people. Quite often we don’t know how it will be used.
Since I first heard about Croquet, I’ve been trying to figure out what is really important about the immersive 3D that everyone first notices about it. I think I now have an idea. It turns out that the “immersive” part is key.