Inventing the Future:
Inventing the Future: enchancing performance

Like many people I’ve talked to, I tend to imagine using Croquet for automation. We envision physics and molecular chemistry simulations running on their own, while the people in the collaboration walk around among the ball and stick model forest and observe. Maybe we reach up and grab an atom or two and pull on it to see how that changes the path of the simulation. That’s my nature. I’m an engineer and I want to automate stuff so I don’t have to work so hard, even in visualization. I’m so lazy I even want to automate my imagination.

I worked for more than a dozen years creating some kind of automation or another. The biggest misconception I had to clear up with my clients was that you can’t automate what you don’t understand. You have to tell the computer exactly what to do. I learned this lesson in high school when we had a model bridge-building contest in physics class. Everyone assumed that I would design my bridge on a computer, and I sat down to try it.

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My Thoughts Exactly:
Wetmachinery

Wetmachine designer & webmaster Gary Gray and I met tonight to go over plans for tweaks to the site, coming Real Soon Now.

We have a couple of goals in mind. Firstly, we want to make “Tales of the Sausage Factory” and “Inventing the Future” more accessible to their readerships. So there will be separate RSS feeds for these series, and vectors into the archives by author/topic. There will be sign-ups for various Wetmachine mailing lists. It will be more obvious how to post comments and how to get in touch with the various Wetmachiners.

Below the fold: your chance to jump into the Gary-John brawl over the “feel” of the site.

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Tales of the Sausage Factory:
Tales of the Sausage Factory: Fight to keep the muni option open!

I’m not saying that every municipality should have its own broadband network. I’m just saying every muni should have the _right_ to deploy the option. So Media Access Project and Free Press have put together a way for you to tell your state legislator and federal representative that they work for you, not their ILEC contributors, and that you, as a voter, don’t think you should have to kiss ILEC patootie to get broadband.

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Tales of the Sausage Factory:
Tales of the Sausage Factory: A Win In Indiana!

Sorry I’m behind, but there is a _lot_ going on. First, the good news: as reported Muniwireless and elsewhere, the Indiana anti-muni bill has gone down in flaming defeat!

Score one for the good guys and reinvigorate my faith in democracy. For more, see below . . .

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Inventing the Future:
Inventing the Future: the Croquet Generation

Older academics generally like Croquet demos, but they often give me the impression that they’re not quite sure what they’re looking at. We gave a demo this week to a young local reporter and she was much more enthusiastic. She wants to use it right now, as is. Julian tells me that anyone under 25 who sees Croquet goes nuts over it.

I was surprised. I assumed that younger folks would be jaded by video games. Our demos don’t have drop shadows or reflection. The fish world is not as cool as the one at the Boston Museum of Science. The avatars don’t walk and bend like the Sims. It’s a proof-of-concept, and the features and effects just aren’t like what you would find in a movie.

But I think people under 25 see Croquet and feel like it’s made for them. What school and office programs are really of their culture? Windows isn’t. (Maybe its for old farts that were too conservative to buy a Mac 20 years ago.) The closest thing to a mainstream generation Y app might be chat rooms, which are not rooms and you don’t actually chat, you type. Successfull, yes, but not exactly laden with Y culture.

Inventing the Future:
Inventing the Future: Secure Persistent Objects, Take 0

From the day I first read about Croquet, I’ve been trying to wrap my head around the secure, persistent object model. Building applications — or even understanding what applications can be built — depends on this model, which is still under development by the Croquet architects. Four months later, I’m still pretty lost.

I’m most interested in how the pieces fit together, and the abilities afforded by that configuration. Alas, I’m not clever enough to understand and express this entirely in the abstract. The more specific I get in components and abilities, the more specific I need to be as to a plausible way of implementing it. Otherwise, I get lost. I hope (unrealistically?) that no one takes this as a proposal. In fact, I’d be perfectly happy if the same abilities were achieved for Croquet with different implementations. I’d even be ok with a different set of abilities, as long as I understood what and why they were. But I gotta start somewhere. This is public because I would like help in improving my understanding, and also because my blog is from me personally. It does not represent anything from U.Wisconsin or the Croquet architects. Maybe by putting even wrong stuff into print, we can clear up misconceptions.

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Tales of the Sausage Factory:
Tales of the Sausage Factory: FCC on Wireless–Mostly Snooze But Some Stuff I Can Use

Lost in all the hoopla last week on the Multicast Must Carry Vote (which I can explain in a future column) was the FCC’s Broadband Wireless Report. It’s conclusion – Wireless Broadband Is Good. Policy recommendations: Stay the Course.

Well, it’s a _bit_ more than that, but not much. See below….

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Inventing the Future:
Inventing the Future: information as a game

I’ve written before about how I’d like to never be forced to enter a name into Croquet. A consequence of achieving this is that you wouldn’t often need a keyboard. (A keyboard can be incredibly useful. I’m not proposing banishment. I just want to be able to get along without it. Also, there’s still access to legacy apps with their textual forms that need to be filled out.)

Croquet is built on the Squeak platform. This weekend I discovered that the older PlayStation II has an Ethernet adapter, the new one has it built in, that there’s a guy porting Squeak to the PS2, and that Croquet’s own Andreas Raab has demonstrated in the past that Squeak can be ported to the PS2. I’d sure love to have game boxes be Croquet information appliances.

Now add to that the ability to create content from within the Croquet environment itself, and think of kids creating their own connected persistent worlds. Screw the “information age”, it’s the “age of imagination”.

At C5, Croquet anchorman David Smith laid out a vision of Croquet running on an iPod-sized device connected to a heads-up display in your eyeglasses. (Never mind that by then, most folks who need vision correction will have laser surgery rather than glasses.) Noting that the basic technologies needed for this already exist today, and the pace of development and adoption over, say 20 years (c.f. the Apple Macintosh and what it has wrought), David feels comfortable looking at this sort of technology horizon. I’d like to see Croquet on a PS2 be a step in that direction.