Howard Stearns works at High Fidelity, Inc., creating the metaverse. Mr. Stearns has a quarter century experience in systems engineering, applications consulting, and management of advanced software technologies. He was the technical lead of University of Wisconsin's Croquet project, an ambitious project convened by computing pioneer Alan Kay to transform collaboration through 3D graphics and real-time, persistent shared spaces. The CAD integration products Mr. Stearns created for expert system pioneer ICAD set the market standard through IPO and acquisition by Oracle. The embedded systems he wrote helped transform the industrial diamond market. In the early 2000s, Mr. Stearns was named Technology Strategist for Curl, the only startup founded by WWW pioneer Tim Berners-Lee. An expert on programming languages and operating systems, Mr. Stearns created the Eclipse commercial Common Lisp programming implementation. Mr. Stearns has two degrees from M.I.T., and has directed family businesses in early childhood education and publishing.

Context is King

Musing: While Google’s business model is based on advertising, it seems to me that the essence of their business is that they are all about meta-data. They don’t own or deliver data, but rather they keep subject, ranking, tagging, and other data about the data. In an information world, if you can’t own the info, owning or at least organizing the metadata about it is pretty good.

In this way, I think my professional activity is all about context. I don’t create or control collaborators nor the artifacts they collaborate on, but I do try to provide a means for people to organize and recognize the contexts in which these act. When we can access everything that anyone in history has ever done, plagiary becomes meaningless, and content is no longer king.

Five for Talking

Travel for meetings is so last year. This management article in silicon.com describes five alternatives technologies to meetings: instant messaging, virtual worlds, telepresence, Wikis, and social networking. But do these really have to be separate? Let’s take a look at what each of these offers, and what it means for 3D virtual worlds to incorporate the other alternative meeting technologies.

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What Do You Want to Do Today?

What can you do in a virtual world? Quite a bit, although we’re still quite far from the answer being, “Anything you can do in the real world.” Here’s a baseline list of today’s raw capabilities, in the language of virtual worlds. (The higher level activity one does with these capabilities is another story.)

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The Way Out

In The Perfect Storm, a fisherman tries to escape his economic burdens by shooting through the convergence of three massive storm systems. If he survives, he comes out a better man. We have a perfect storm of energy and economic problems, but I believe that there is a way to navigate through them by pitting one front against another in a novel way.

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Voting and the Emergent Value of Presence

There’s a lot of interest in voting technology for the expected record numbers of voters in the US presidential election, and voting widgets have become an expected accessory in social Web sites. But the simplest voting technology is no explicit technology. Is there a place for that in virtual worlds?

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Long Strange Trip

The UK’s Tech Radar has a preview of a nice piece that will appear in PC Plus. It overviews Intel’s Miramar work on 3D and collaboration.

Meanwhile, there’s a nice discussion of much more of the history of Miramar on this blog.

I think the two make a nice example of the difference between blogging and first sources on the one hand, and journalism on the other.