Inventing the Future:
A Model of Success

When Croquet is a success, what will it be? Really? Forget about the applications, what will Croquet itself actually do?

The other day I was sitting on my back porch. Resting comfortably on my lap was all the resources I needed to do my high-tech computer work. The box also played my favorite music, and when my wife asked about the lyrics, I was able to look them up in the greatest library the world has ever known. We checked our calendar, and printed a custom map to the next day’s event. And so forth.

Not so very long ago, it would have been very hard to imagine this, despite having had it all spelled out for us by Vannevar Bush or by Douglas Englebart on specific dates in 1945 and 1968. For any given technology, it seems to be very hard for most of us to fully imagine our future with it. I think the reason for this is that when the future comes, it’s all about the applications. The music player. The information index and specific song lyric libraries. Calendars, directions, and the tools for my work. We live in applications. We buy applications. Applications make or break a technology. But these applications don’t just happen because they are good ideas. They happen only (and not always) when there is a suitable enabling technology. It is rare that we think about what the enabling technology really is, fundamentally.

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My Thoughts Exactly:
Get out your markers

OpenLaszlo, the nifty, very nifty platform for making web applications that don’t suck (and little widgets too, like the link thingy over on the right side of this page) has got a little contest going: design a T-Shirt, win an iPod. If you have any design skill at all, you should enter. Why not? (I’m talking to you, Gary.)

And whether you have design skill or not, if you write code you should check out OpenLaszlo. It’s some cool stuff. And the documentation is great — lots of clear expository code, and live, running, you-can-edit-them-too code examples.

(Did I mention that I’m the OpenLaszlo doc guy?)

Tales of the Sausage Factory:
Brief follow up on Logan Wi-Fi Fight

A quick hit now as I dig my way out on my return from vacation.

For anyone interested in commenting on the fight between Continental, Logan and its wider implications for users of non-exclusive wireless, the FCC has extended the deadline for comments. Comments now due September 28 and replies due October 13 (conflicting with Yom Kippur).

Stay tuned . . .

Tales of the Sausage Factory:
3650 Band Up for grabs again

Haven’t posted much, as I’ve been busier than I can imagine, and a big computer crash in our office from last weekend into Tuesday put me waaaayy behind.

Fortunately, my good buddies and folks who actually deploy stuff (as opposedto us lawyers) Sascha Meinrath and Steve Ronan (both involved with CTCNet, as well as Sascha’s role with CUWN have sounded the alarm for me.

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Inventing the Future:
Mesh Networks

There’s an interesting short editorial in Tech Review about the significance of mesh networks. This is where wireless networks can be made from a vast network of independent, individually owned, volunteer peers, rather than a centralized distribution of wires or radios towers. The essay brings together three themes of Wetmachine.

The technology is an overlay on a self-organizing P2P network, closely related to Croquet and the Internet itself, and a strong interest of Croquet and TCP/IP architect David Reed. There’s “Inventing the Future.”

The essay then mentions how such networks are not owned by anyone, and that this effects commercial network carriers, particularly for the “last mile.” There’s “Tales of the Sausage Factory.” (Indeed, I am indebted to Harold for first exposing me to this powerful technology, right here on Wetmachine.)

Finally, the editor broaches the cybernetic quality of these beasts. Meshes draw inspiration from the behavior of swarming bees, so might not there be emergent properties in such meshes that go beyond sterile function? There’s our host John Sundman, whose “Cheap Complex Devices” draws more than a casual comparison between a swarm and human consciousness — or is it computer consciousness?

Inventing the Future:
TeaTime in a Nutshell, by My Daughter

My oldest daughter (age 13) just “independently” invented Croquet. Or more specifically, she’s reinvented the underlying computation model called TeaTime. She’s been playing a computer game called “Sims”, in which a single player can create a simulated world, populated with characters that she has configured. These character interact with each other based on their “personalities.”

The version of Sims she uses is not collaborative: each game is independent of anyone else playing the game. But my daughter has a friend (born within a few hours of her, from two parents that lived in the same dorm as my wife and I). Her friend also has Sims, and being 13 year old girls, they play their own games while they talk on the phone with each other. “Let’s make a character called ‘Howard.” Let’s have him do such-and-such. Let’s do this. Let’s do that.“

They’re each using the telephone to coordinate the ”commands” to their respective simulations. Then the games play, producing the same results, even though the game isn’t designed to be networked. That’s exactly how Croquet works.

Now, there are other issues in the Sims, and these girls are as interested in the differences as in keeping things in synch. Pretty cool.